The player chooses one of up to six playable characters to control as the PC. Some skills also have level restrictions. When the player levels up, they receive "skill points" to increase the power of skills. Skills exist in this game, but they do not behave like skills in other Fallout games. Unlike other Fallout games, however, the values are constant for each character rather than customizable. These seven attributes are assigned numeric values and govern most interactions in the game. There are 50 distinct zones of varying size in Brotherhood of Steel.īrotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Gameplay Īs a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The game chronicles the adventures of an initiate in the fictional Brotherhood of Steel, a militant quasi-religious organization that has come to power in a post-apocalyptic world.īethesda Softworks has declared the game to be non-canon to the greater Fallout series. It was also the first to be made for consoles, and the last to be made during Interplay's initial run on the series, before the rights passed to Bethesda Softworks. Released on January 14, 2004, Fallout: Brotherhood of Steel was the fourth video game to be set in the Fallout universe. Fallout: Brotherhood of Steel is an action role-playing game developed and published by Interplay Entertainment, and distributed in Europe by Avalon Interactive for the Xbox and PlayStation 2.
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